INNOVATION AND QUALITY

Frontier's uniquely diverse catalogue of successful titles, all united by Frontier's drive for innovation and quality.

PEGI ESRB

Kinectimals

Kinectimals was among the launch titles for Microsoft’s Kinect motion controller on Xbox 360 in 2010.

In Kinectimals, players build a fun, lasting and interactive relationship with fantastic wild feline pets. The ‘Now With Bears!’ expansion was released later in 2011 and added cuddly bear cubs to the game.

  • Xbox
  • Windows Phone
  • iOS
  • Android
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Zoo Tycoon

Frontier brought the wildly popular Zoo Tycoon franchise to console for the first time on both Xbox 360 and Xbox One in 2013.

Microsoft Studios and Frontier worked together to ensure fans of the series felt at home, while providing new and exciting features only possible on the Xbox platforms. Zoo Tycoon was praised by critics as the best title in the series to date!

  • Xbox
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LostWinds

LostWinds was among the launch titles for WiiWare on Nintendo’s Wii before launching on iOS and Android in 2008. It is now available on PC through Steam.

In LostWinds, the player controls a young boy named Toku, taking the power of the wind in the palm of their hand. Players guide Toku and Enril through a magical, award-winning adventure using playful controls to smash enemies, solve puzzles, and explore a beautiful fantasy world in this classic platform adventure.

  • PC
  • Nintendo Wii
  • iOS
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Rollercoaster Tycoon 3

In November 2004 Frontier and publisher Atari brought the RollerCoaster Tycoon franchise into dynamic 3D. RollerCoaster Tycoon 3 quickly went on to become a Number One PC title and continues to be enjoyed by players all over the world on PC and mobile over a decade later.

  • PC
  • iOS
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Kinect: Disneyland Adventures

Released in 2011, Frontier’s collaboration with Microsoft Studios and Disney delivers a highly accurate re-creation of Disneyland in Anaheim, offering full open-world exploration – a first for Kinect.

Intended for players of all ages, Kinect: Disneyland Adventures is one of the largest games ever published by Microsoft Studios, packed with over 100 hours of gameplay!

  • Xbox
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LostWinds: Winter of the Melodias

LostWinds: Winter of the Melodias is the follow-up to the award-winning title ‘LostWinds’.

In this new adventure players are able to instantly transform Mistralis between Summer and Winter, harnessing the brilliance of nature: frozen winter ponds and waterfalls become deep, teeming summer pools and chambers in which to dive and unlock secrets, enemies can be frozen or doused, and the very air itself used to form snowballs or moisture-laden clouds.

Other amazing new abilities include the cyclone, which can be used to transport Toku, smash powerful enemies and even drill through the rocks of Mistralis’ diverse, richly interactive Chilling Peaks and Melodia City areas.

  • PC
  • Apple
  • Nintendo Wii
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Screamride

This game features stunning high definition graphics, hundreds of customizable building components, physics-based destruction, cinematic collisions, unlockable levels, in-game leaderboards, global rankings and more. ScreamRide is the home of limitless innovation. Push the boundaries of thrill seekers everywhere. Take on your perfect role to complete each level in multiple ways. Scream seekers can prove their precise piloting skills, engineers can solve cunning construction puzzles and demolition experts can ignite the most explosive carnage possible. The path you choose is up to you!

  • Xbox

Tales from Deep Space

Launched in 2014 with Amazon Games Studios on Fire OS and iOS.

Tales from Deep Space is a comic adventure set on Big Moon, the most eccentric space station in the galaxy. Players help E, a traveling salesman, and his loyal luggage drone CASI escape when Big Moon is thrown into lockdown.

  • iOS
  • Amazon Fire OS

Coaster Crazy

Coaster Crazy first launched as a free-to-play app on iOS in 2012, followed by Coaster Crazy Deluxe on iOS and Wii U in 2013, and Amazon Kindle Fire in 2014.

Coaster Crazy offers a fun, easy and compelling way to build coasters using a touchscreen, allowing players to build a coaster empire in iconic locations around the world, and to share coasters with friends and players online.

  • iOS
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Thrillville: Off the Rails

Thrillville™: Off the Rails lives up to its name with 20 death-defying rides so outrageous, they inspire the same word from every park visitor who sees them: “WHOA!” Players build these incredible “WHOA Coasters” to leap from one track to another, launch through the air like cannonballs, blast through a burning ring of fire and more.

But the new fun doesn’t stop there. Off the Rails features 34 playable multiplayer minigames, 15 all-new theme areas, over 40 thrill rides, a new story that ties together more than 100 missions, and social interaction with park guests that’s better than ever. The in-depth conversations both advance the plot and suggest better ways to manage the park.

  • PC
  • PlayStation
  • Xbox
  • Nintendo Wii
  • Nintendo DS
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Thrillville

Thrillville™ was the number one selling original kids’ game in North America in 2006, and was re-released in July 2007 on PlayStation 2, PSP and Xbox under the consoles’ ‘Greatest Hits’ lines.

Published by LucasArts, Thrillville™ is an all-access pass to adventure and fun, allowing you to create and party non-stop in a fully interactive and customisable amusement park.

  • PC
  • PlayStation
  • Xbox
  • Nintendo Wii
  • Nintendo DS
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Wallace and Gromit

Frontier joined forces with Aardman Animations and publisher Konami to develop the videogame version of the Oscar®-winning movie, Wallace and Gromit for PlayStation2 and Xbox in 2005.

Playing solo or as part of a two-player team, players help Wallace, Gromit and their new sidekick Hutch as they battle through sinister and deadly situations to uncover the extraordinary truth behind… The Curse of the WereRabbit!

  • PlayStation
  • Xbox

RollerCoaster Tycoon 2: Wacky Worlds

"Wacky Worlds", the first expansion pack for the world-wide hit Rollercoaster Tycoon 2 game was published by Infogrames on PC-CDROM from 9th May 2003 in Europe, the USA and Asia.

The Frontier-developed expansion pack provides 17 additional scenarios and loads of new scenery items, rides and other attractions, many of which are animated. The new content is themed around the world's seven continents, for example allowing players to build themed parks in and around the Great Wall of China, at the European Cultural Festival, a high rise US skyscraper city, an Australian beach party, an African diamond mine, ancient South American temples or the vast snowscapes of the Antarctic!

  • PC

RollerCoaster Tycoon

The first ever version of the best-selling 'RollerCoaster Tycoon' theme-park build / management sim franchise for consoles was launched by Infogrames on 28th March 2003.

Frontier was able to “return the favour” to Chris Sawyer by porting his game to Xbox, after Chris had worked on ports to PC of David Braben / Frontier’s early games. Along with our work on the RollerCoaster Tycoon 2 expansion packs, this game was a great lead-in to our work on RollerCoaster Tycoon 3 and provided us with invaluable experience of getting to know Chris’ original game.

  • Xbox
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Wallace & Gromit in Project Zoo

In single-player action-adventure Wallace and Gromit in Project Zoo, gamers take on the role of lovable dog Gromit and attempt to liberate the Zoo from the evil clutches of maniacal penguin Feathers McGraw. While racing through six massive action-packed levels, with 24 missions and 12 mini arcade games, players will master loads of special moves from Gromit such as back flips, somersaults and even break dancing. Wallace's wacky inventions - including the Springy Boots, Banana Launcher, Porridge Gun, Turnip Gun and Coal Flinger - add to the fun.

  • PC
  • PlayStation
  • Xbox

Darxide EMP

Frontier's first game for mobile devices was launched in February 2003, and was an updated (re-balanced) version of the original Darxide for the Sega 32X. Available for both Pocket PC and Nokia Series 60 Mobile phones, it was sold as a download from Frontier's website and other content aggregators’ sites.

The technical achievement in making a true-3D, fast-paced game for mobile platforms is compelling enough, but Darxide EMP also has a truly exceptional gaming pedigree - it is the result of a collaboration between Frontier's David Braben and Peter Irvin, who each co-authored the games Elite and Exile respectively.

  • NOKIA

Dog's Life

Dog’s Life is an innovative action-adventure game, utilising Frontier's own freshly-created IP, that allows players to experience life from a dog's perspective. This was released on 29th October 2003 on PlayStation2, published by Sony Computer Entertainment Europe, and was nominated for two BAFTAs; 'Best Action Adventure' and 'Best Children's Game'.

Dog's Life showcases Frontier's sophisticated 'R-TAG' in-house animation technology, which delivers an instantaneous, smooth response to the player's control movements.

  • PlayStation

Infestation

Infestation is a vehicle-based combat and exploration game with a large emphasis on diverse gameplay. The single player game features a mission-based campaign where the player is able to freely travel between twenty two different worlds, researching new weapons and vehicle modes as they progress.

The multiplayer mode features four completely different game styles, including racing and football.

  • PC
  • PlayStation

V2000

The sequel to Virus, "V2000" was published by Grolier Interactive on PC and Playstation in October 1998 and was very well reviewed (PC Zone Classic 90%, and five full pages in Edge magazine). It then went on to be one of only three nominees for best game of the preceding few years in the first BAFTA Awards in 1998.

The game very much shows it's traditional gaming heritage in that the later worlds are very difficult to complete, but contain a feast of novel game play features. There has been some criticism of the difficulty, but also huge praise from hard-core gamers.

  • PC
  • PlayStation

Virus

Built on Zarch and published by British Telecom (under the Firebird name) for the Atari ST, Commodore Amiga, and IBM PC in 1988, "Virus" was an instant success.

Zarch and Virus very much raised the ante for games on the 16 bit platform. It was one of the first solid 3D games. It was the first to have 3D lighting effects and shadowing. In fact it generated the shadow silhouettes on the fly - also a first.

"Virus" won "16 bit Game of the Year" at the Computer Industry's InDin awards of 1988.

  • PC
  • AMIGA
  • ATARI
  • Sinclair

Darxide

First released on the Sega Megadrive 32X console, "Darxide" was written in association with Peter Irvin and was published as a SEGA own-brand title. It is one of the few games on the 32X to do texture mapping, and as such looks better than many Saturn games for the machine SEGA chose to push instead of the 32X, the Saturn. This is because we were able to get software rendered textures at a higher rate on the 32X than the hardware could manage on the Saturn.

  • SEGA

Zarch

"Zarch" was written in three months in 1987 by David Braben as a launch title on Acorn's Archimedes series of computers.

Zarch was exceedingly well reviewed at the time, as most other games were either 2D platformers, or wire-frame 3D - hence the now seemingly amazing tag line on the cover of ACE magazine (now Edge) SOLID 3D - the future of games? Zarch was reviewed with a score of 979 - the highest rating ACE had given at that time.

  • PC
  • AMIGA
  • ATARI
  • Acorn
  • Sinclair

Frontier: First Encounters

Released in Easter 1995, "First Encounters" was well reviewed, despite being released by its publisher before the development team thought it was ready.

"First Encounters" also had a number of firsts to its name. The detailed modelling of the geography of the planets had still probably not been surpassed until Elite Dangerous: Horizons in 2015, despite the relative lack of power of the target PCs at the time – i.e. Intel 386 machines. It was the first game to use procedural texturing to generate the vegetation, snow, etc. on the planet surfaces. Mountain ranges, cliffs and wonderful alien landscapes and atmospheric effects all contributed to the atmosphere of the game, and the coloured lighting (... READ MORE

  • PC
  • Apple

Frontier: Elite II

Written in five and a half years by David Braben, with Konami Inc of Japan as publisher, the game was released in October 1993 and was in the top few slots in the UK Gallup chart for the best part of the following year. It was the best selling game in Europe 1993 according to Gallup.

"Frontier" also set a number of firsts. It was the first game to have real-sized planets, where cities could be viewed from orbit, it was the first to use curved surfaces (Bezier), the only game to do a palette-fit every frame to get best use of colours (Amiga and ST only), and (apart from First Encounters and Elite: Dangerous) is the only piece of software (games or otherwise) that attempts to simulate our entire galaxy.

Planets... READ MORE

  • PC
  • AMIGA
  • ATARI

Elite

"Elite" was written by David Braben and Ian Bell starting in 1982 while the authors were still at Cambridge University. It was first published by Acornsoft on the BBC Micro in September 1984 to huge critical acclaim. The rights to other computer platforms were then auctioned by Jacqui Lyons of Marjacq, and British Telecom then went on to publish on many other platforms under the name of Firebird.

In "Elite" the player starts with a basic Cobra MkIII space craft, and a measly 100 Credits. The player then has to survive in a hostile galaxy containing traders, pirates, police, bounty hunters, and an elusive alien race, the "Thargoids". The player can earn money in many ways, including taking say, food... READ MORE

  • PC
  • Apple
  • BBC Micro
  • AMIGA
  • ATARI
  • Sinclair

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