VFX Artist

Cambridge, UK

Purpose of the role

Frontier is looking for a talented Artist or Graduate Artist with evident skill and clear potential to grow in VFX. We’re looking for people with a passion for particles and beyond! The role of a VFX artist at Frontier is multi faceted, requiring artists with solid visual skills as well as a keen understanding of motion. The successful applicant will work across a range of styles and effects in our diverse range of IP’s.

We are not looking for applicants who wish to work from home, or on a freelance basis.

Key Accountabilities

  • Work with the VFX team to plan and deliver high quality realistic/stylised particle effects
  • Work with the art and design team on all visual effect aspects of game development including in regard to game play specific tasks
  • Demonstrate creativity and technical ability, while ensuring VFX are efficient and in budget.

Personal Qualities

  • Excellent communication skills
  • Proactive and inquisitive mind to find the best possible results
  • Attention to detail is crucial, backed up by a solid understanding of real time game engines and particle systems
  • Good communication skills with the ability to work in a large dynamic team
  • A passion for perfection and a pragmatic approach as well as a mindset that encompasses both the aesthetic and motion based aspects for the role.

Qualifications & Experience



  • Previous experience as a VFX artist or personal work demonstrating your skill and passion
  • An understanding of how to create effects which are efficient and well balanced
  • Strong knowledge of particle systems in the games industry
  • The observation skills to create authentic, believable motion for the most dynamic VFX
  • Knowledge of the range of visual techniques employed in delivering high quality effects in modern games
  • Keen understanding of memory and performance pitfalls as well as techniques and tricks a VFX Artist can employ to avoid them
  • Knowledge of Maya, Fume, Photoshop, After Effects, Houdini or other industry standard software.



  • Knowledge of game lighting and other FX systems such as full screen effects etc is beneficial
  • Experience in films is beneficial if you can demonstrate working in a real time environment.

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