Character Artist

Location
Cambridge, UK
Type
Permanent
Discipline
Art

We’re looking for a talented Character Artist to join our team. As a company we produce a wide spectrum of subject matter from stunningly photoreal to beautifully stylised, so populating our game worlds is always challenging and interesting. As a Character Artist in our exceptional and experienced team you will be building the cast for the next generation of Frontier games.

Please note that this is a full-time, onsite role at our studio in Cambridge, UK. We are not looking for applicants who wish to work from home, or on a freelance basis.

Key Accountabilities

  • Create high-fidelity in-game characters using Maya, ZBrush, Photoshop and Substance
  • Understand the character being created; their narrative, motivations and gameplay potential and weave that into your work
  • Collaborate with fellow Character Artists to maintain the highest quality throughout development; on budget, on time and in the style.

Personal Qualities

  • A good team player with a willingness to work collaboratively, willingly taking on feedback and guidance from the rest of the team
  • Enthusiastic, proactive attitude
  • Strong written and verbal communication skills.
  • Excellent attention to detail
  • Ability to work within an established art style.

Qualifications & Experience

Essential

  • Exceptional level of high-polygon character modelling in ZBrush or Mudbox (ZBrush preferred)
  • Extensive knowledge of 3D packages such as Maya, 3ds Max (Maya preferred)
  • Proven ability across all aspect of character modelling, including anatomical, cloth and hard-surface modelling
  • Excellent Photoshop and Substance Painter texturing skills, targeting physically based rendering
  • Familiarity with the entire real-time character creation pipeline: high-poly sculpting, retopology, UV mapping, texture baking, texture creation, setting up and exporting to game
  • Awareness of the importance of mesh topology, to ensure that character models deform well when animated
  • Experience with PBR and real-time engines
  • Understanding of best working practices in terms of LOD creation and optimisation.

Desirable

  • An Art degree or relevant game art course is highly desirable
  • Flair for interpreting concept art, turning character sketches into 3D models that accurately capture the spirit of the concept
  • Adaptable attitude to working across a breadth of art styles, from high-detail realism to cartoon stylisation.

Apply for this job

£
£
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