News

Elite: Dangerous

Elite: Dangerous

The spectacular new multi-player installment in the seminal open world series of space games that started with Elite.

Head for the stars, take a ship and trade, bounty-hunt, pirate and assassinate your way across the Milky Way galaxy.

It's an awe inspiring, beautiful, vast place; with 400 billion star systems, planets, moons and asteroid fields just waiting to be explored and exploited.

Beta available now!

Coaster Crazy

roundlogo_withstarbackground_600 

LostWinds 2

Lostwinds

Stay Up To Date

frontierfblostwinds  frontierfbelite  youtube twittericonpng

Latest news prev  :  next

Welcome Back, Commander... Elite: Dangerous Announced!

We are delighted to announce that Frontier has launched a Kickstarter UK project Elite: Dangerous for PC - a high-end, multi-player sequel to the classic open-world space trading / combat game to be Released Early 2014.

"This is the game I have wanted Frontier to make for a very long time. The next game in the Elite series - an amazing space epic with stunning visuals, incredible gameplay and breath-taking scope, and also fully multi-player."

said Frontier founder and CEO David Braben.

"Frontier has been working on this project, in the background, for several years now, building a foundation of technology and tools. Imagine what is now possible, squeezing the last drop of performance from modern computers in the way the previous games did in their days? It is not only a question of raw performance, though of course this will make it a gorgeous and incredibly rich experience, but we are pushing the multi-player networking implementation too."

In this BBC video you can get a glimpse of the latest game build being tested automatically on 8 PCs.

David Braben co-authored “Elite”, which was one of the most successful games of the 1980s, being the first ‘open world’ game, the first true 3D game which also set many other benchmarks. It made extensive use of procedural generation of content to fit eight galaxies each with 256 star systems and associated planets, economies. legal systems and so on into 22k bytes, less than the size of a typical email today.

His "Frontier" sequel, which his company is named after, greatly pushed such techniques further, containing a model of the whole of the Milky Way galaxy with all 1011 or so star systems, and many more planets and moons, each of which players could visit.

Frontier is using Kickstarter both as a means of test-marketing the concept to verify there is broader interest in such a game, extending beyond the fans and press who regularly contact David about the game, and raising £1.25M / $2M funds to complete it.


"Kickstarter is great because as long as we hit the threshold, it commits us to making the game."

added Braben.

"From where we are now, £1.25M/$2M will get us the minimum game based on our tech and artist-directed procedural generation techniques, but I am of course hoping we can get more than that as it will allow us to be even more ambitious and potentially cover other platforms - the community of contributors will be part of the discussion about the specifics of any such decisions."

 To play your part in it: Contribute to the Kickstarter project!

elite_dangerous_logo

Features

  1 : 2 : 3 NextShowing 1 to 10 of 29

Frontier: 240 people and still indie

I recently spoke to GamesIndustry International about Frontier's current hiring drive and our people-centric culture: It's… read more

17th Jun 2014

So Amazon's launch of Fire TV is a 'non-event', is it?

It was surprising to see the analyst consensus characterising last week's Amazon Fire TV launch as a 'non-event'. Amazon… read more

7th Apr 2014

Why IPO? Frontier's C.O.O. David Walsh discusses the background to Frontier's recent market listing

I’m writing in the 'aftermath’ of speaking to the games industry media at the ‘Develop’ conference… read more

26th Jul 2013

Advertising Cowboys and the new Wild West

Advertisers are leaving traditional channels in droves and moving to the internet, and becoming a lot more aggressive as… read more

20th Apr 2012

Universal Apps

‘Universal Apps’ on Apple’s App Store are great. As we all know the same app works across iPhone, iPad… read more

29th Feb 2012

Kids and Call of Duty

I'm sure we have all seen it or heard about it; kids of 12 or so – or even primary school ages - playing Call of Duty:… read more

23rd Jan 2012

Taxation as a Tool

Taxation has been used as a tool by governments through the ages to encourage particular types of behaviour, and to discourage… read more

28th Dec 2011

After the Gold Rush

By ‘Gold Rush’ I mean the delightful ‘wild west’ anarchy of digital download games, especially the… read more

14th Nov 2011

What is Happening to the Games Controller?

What is happening to our beloved video games controller? NEW PLAYERS DON’T GET IT In the last few years we have… read more

13th Oct 2011

Lies, Damn Lies

Statistics are vital to understanding or planning the release of a game, but we regularly see them terribly abused for the… read more

9th Sep 2011

  1 : 2 : 3 NextShowing 1 to 10 of 29