MANUAL

Version 1.3

10th May 2004

© 2004 Frontier Developments Ltd.

 

 

 

1     QUICKSTART GUIDE

2     INSTALLING AND RUNNING DARXIDE EMP GAME

2.1     INSTALLING DARXIDE EMP TO YOUR PHONE

2.2     RUNNING THE GAME

2.3     FILE LOCATIONS

2.4     REMOVING DARXIDE EMP

3     PLAYING DARXIDE EMP

3.1     GAME CONTROLS

3.2     STANDARD-ISSUE HEAD UP DISPLAY

3.3     SCANNING GUN SIGHT

3.4     PICK UPS

3.5     MISSION BRIEFING AND FEEDBACK

3.6     MISSION TIPS

3.7     THE STORY

4     CONFIGURING DARXIDE EMP

4.1     MISSION MENU

4.2     THE OPTIONS

4.3     PAUSE / EXIT THE GAME

4.4     HIGH SCORE TABLE

4.5     LANGUAGE SELECTION

5     LOOKING AFTER YOURSELF AND YOUR PHONE

6     GAME CREDITS

 

 

1         QUICKSTART GUIDE

 

1.       INSTALL:       Install the .SIS downloaded file onto your Phone using either Nokia’s PC Suite software or automatically downloaded via the web

2.       START:          On your Nokia Series 60 phone tap the  Darxide EMP icon.

 

3.       PLAY:            ‘Click’ down on the 5-way rocker button to start the game and to launch.  Fly using the 5-way rocker button, fire or launch bombs using the buttons below. See section PLAYING THE GAME for alternative default keys for the Nokia 3650 and N-Gage models.

 

4.       PAUSE:         Press the button shown below: when the game is paused you can change the options or exit the game.

 

 

 

For more details, read on…..

 

Back to Top

 

2         INSTALLING AND RUNNING DARXIDE EMP GAME

 

2.1        INSTALLING DARXIDE EMP TO YOUR PHONE

 

Depending on where you purchased Darxide EMP there are two ways of installing Darxide EMP onto your phone. Either using your PC to copy the full game .SIS file onto your phone or you can download the .SIS file from via the Web.

either downloading the game to your PC and then copying the full game .SIS file onto your phone, or you can download the .SIS file direct to your phone via WAP.

 

2.1.1        INSTALLING VIA PC CONNECTIVITY

 

When installing Darxide EMP on your Series 60 phone, please first ensure you have correctly installed the software package on your ‘host PC’ that allows you to install software and synchronise information. Ensure that you can successfully synchronize your Phone device and desktop or laptop PC. Nokia devices use a software package called “PC Suite” to install software and synchronize information. This is available for download through the manufacturer's Web site.

 

When you have successfully downloaded the full game version of the .SIS installation file of Darxide EMP to your host PC, you need to install it to your phone device.

 

The following instructions detail the steps to install Darxide EMP to your phone.

 

  1. Connect the phone to your computer (see the Nokia PC Suite documentation for how to do this - you may be using a Bluetooth, infrared or serial cable connection).

 

  1. Run the Nokia PC Suite on your host PC

 

  1. Go to the Tools menu and select "Install device software"

 

  1. A new application window will appear with a file dialog. Find the .sis file that you downloaded and open it.

 

  1. The file will now be downloaded to your phone - this may take several minutes depending on your connection.

 

  1. You will see a warning stating, "Identity of supplier can not be guaranteed". The details will show that the game is signed by “Frontier Developments Ltd.”.

 

  1. Select "Install anyway".

 

  1. You will see a dialog confirming you are installing - "Darxide EMP V1.80". Select "Next >"

 

  1. Select an installation language from the list - you will still be able to switch languages within the game regardless of which language you select here.

 

  1. Select a disk to install Darxide on. Approximately 830K of space is required on the disk you select. The disks available will depend on your phone.

 

  1. There will be a brief delay while the installation completes.

 

  1. A dialog will ask if you want to "add another component". Select "Finish" to exit.
  2. The Darxide icon should appear in the phone's Menu screen.

 

Once the installation has been complete, see the next step “RUNNING THE GAME”.

 

 

2.1.2        DOWNLOADING AND INSTALLING VIA THE WEB

 

NOTE: This only applies if you have brought Darxide EMP via our website at http://www.frontier.co.uk.

 

By pointing your Series 60 phone’s WAP browser at our WAP Customer Area at http://www.frontier.co.uk/wapdxemp/ you can download the full game Darxide EMP .SIS installation file “over the air”. IMPORTANT NOTE: Choosing to use this method to obtain Darxide EMP may incur additional charges from your wireless operator over which Frontier has no control, depending upon the nature of your contract with them. We recommend that you familiarise yourself with the terms of your contract so that you are aware of the total cost to you (the price of the game to Frontier plus any 'per k Byte' or 'per M byte' data charges made by your wireless operator - the Darxide EMP download is 332k Bytes) before proceeding to buy the game if you intend to download it direct to your phone "over the air".

 

If you wish to try a test to see if you can access WAP pages see the section below “TESTING FOR WAP”.

 

Login into this area using your email address and the password we sent you after you purchased Darxide EMP. After you have logged in successfully - on the main menu select the link “Download and Install for S60”, this will then start downloading the .SIS file direct to your phone – this is approximately 332Kb in size. Once it’s downloaded it will run automatically and start to install itself.

 

Follow the instructions below to complete the install of Darxide EMP onto your phone.

 

  1. Once the file has been downloaded you will see a dialog “Installing”

 

  1. Next you will see a warning “Installation security warning. (Unable to verify supplier). Continue anyway? For additional security we have self-signed the Darxide EMP game, and later you can verify that this is signed by “Frontier Developments Ltd.”

 

  1. At the prompt “Continue anyway” select “Yes”.

 

  1. Select “Install” to continue, alternatively you can choose “View Certificate” which should state that it is Issued and Owned by “Frontier Developments Ltd.”

 

  1. The game will now be installed by you phone.

 

  1. You will see “Installation Complete” when this has finished.

 

  1. Press any menu key to continue.
  2. The Darxide icon should appear in the phone’s Menu screen.

 

Once the installation has been complete, see the next step “RUNNING THE GAME”.

 

TESTING FOR WAP

 

You can test your WAP connection by pointing your Series 60 phone's WAP browser at http://www.frontier.co.uk/waptest/ where you will download a very small (365 byte) message that says: "Congratulations, if you can read this message you can successfully use our WAP area to download "Darxide EMP™ for Nokia Series 60".

 

 

2.2        RUNNING THE GAME

 

Select the  Darxide EMP icon from the main “Menu” to start the game. From here you should start see the logo screen for Frontier displayed.

 

See step 3 PLAYING DARXIDE EMP below for details on game controls, standard HUD, mission tips, etc.

 

 

2.3        FILE LOCATIONS

 

During normal operation Darxide EMP will automatically create the following files on your phone.

(This folder is located at C:\system\Apps\Darxide\).

 

Darxide EMP maintains a few small files to hold information about the current state of your game.

 

gamepos.bin

This file stores the current state of your game so you can pick up and play from where you left off.

This file includes statistics from your playing of the game.

 

playerconfig.bin

Holds your configuration settings

 

keymaps.bin

This contains your preferred game control key configurations

 

 

 

 

2.4        REMOVING DARXIDE EMP

 

Darxide EMP can be removed using the standard ‘Application Manager’ utility.

 

Back to Top

 

3         PLAYING DARXIDE EMP

 

3.1        GAME CONTROLS

 

Your Nokia Series 60 phone is a very capable games machine. Darxide EMP is played in portrait mode on your phone.

 

The default game controls depend on which model of phone you are using. For most phones for the Nokia Series 60 Smartphones the default keypad layout is used.

The exceptions are the Nokia 3650 and the N-Gage models, which have special defaults to accommodate for the different keypad layouts.

 

The following details the keypad layouts:

 

Default keypad layout:

This the layout for most Series 60 phones. Includes models 3600, 3620, 3660, 6600, 6620, 7650 and 7610.

 

 

NOTE: Pressing the middle of the Direction button inwards into the phone is an alternative Action button.

 

Nokia 3650:

 

For a Nokia 3650, we have the following special default:

 

 

Nokia NGage:

 

And for a Nokia NGage, there is also a special default:

 

 

Explaination of keys for all keypad layouts above

 

Direction:

Fly your fighter using the 5-way rocker button in any direction (default is ‘joy-stick’ style pull back (down) to climb – you can change this if you want using the ‘Options’ Re-define Buttons selection).

 

Accelerate / Decelerate:

Increases and decreases the speed of your ship.

 

Fire:

Shoot the currently selected weapon. Fires either lasers or plasma guns (if you’ve got them).

 

Bomb Launch:

Launches a bomb (if you’ve got one).

 

Swap Weapons:

 

Press to swap weapons between lasers and plasma guns (if you’ve got them) – though you should not normally need to do this as your ship’s onboard computer automatically selects the most powerful weapon.

 

Pause:

Pauses the game and displays a menu. You can exit the game from this menu and the game will resume from this same point when run Darxide EMP again. Alternatively you can change the options or view the instructions.

 

Action:

Used only in the menus to choose a particular menu item

 

 

 

3.2        STANDARD-ISSUE HEAD UP DISPLAY

 

 

 

Forward Looking Radar

Allows you to detect the presence of asteroids, aliens, miners, crystals and other pick-ups in front of you before you make visual contact.

 

Mission Timer Indicator

The spaceship icon moves towards the moon icon, showing the time elapsed / remaining in the mission

 

Number of Lives left

Is shown by the number printed next to the spaceship icon.

 

Mission Number

The number of the current mission is printed next to the moon icon.

 

Speed indicator

A bar graph showing your current speed.

 

Items Available

The number of items available but not yet picked up on the current mission.

 

Energy Indicator

A bar graph showing your energy status. Energy is depleted by firing weapons, ships engines – picking up red crystals replenishes your energy.

 

Shields Indicator

A bar graph showing your shields’ status.  Shields are depleted by collisions, taking hits from alien weapons – picking up blue crystals replenishes your shields.

 

Score display

Shows your current score – can wrap around through zero for very large scores.  The true total score is always stored correctly in your game statistics.

 

Items Collected

The number of each type of item collected or fitted to your ship on the current mission.

 

Attitude indicators

Show your current bearing in different degrees of freedom.

 

Asteroid Indicator

Shows the number and size of asteroids to be destroyed in the current mission.  The representation changes as you fragment asteroids, and any asteroids currently visible to you are highlighted.

 

 

 

3.3        SCANNING GUN SIGHT

 

All Command Fleet ships are fitted with the revolutionary Scanning Gun Sight as standard. This newly-developed piece of equipment is an integral part of your head-up display. Our scientists have created a virtual gun sight that is projected onto the objects in your path.

 

In addition, the Scanning Gun Sight functions as a teleportation Scoop allowing pilots to pick up Miners or Equipment, either from the surface of the asteroids or floating free in space. Targeting is made by lining the Gun Sight over an object, and hold the Gun Sight on the target to beam up….. or blast it with your lasers!

 

 

3.4        PICK UPS

 

During flight you should always keep a good look out for objects floating in space.  Many of these can be collected and have great value.

 

CRYSTALS

 

The most valuable commodity in the Galaxy by far. These Crystals release huge amounts of positive energy on contact - very useful for injecting power into energy banks and shield banks. The aliens also realise their worth, and will stop at nothing to steal them. Aliens often become very excitable after absorbing Crystals.

 

STANDARD CLASS LASERS (“WEAK LASERS”)

 

All Command Fleet ships are fitted with Standard Class Lasers as a minimum.  These enable any pilot, however inexperienced, to destroy the asteroids threatening the mining bases.

 

MINERS

 

These foolhardy characters (most say insane) risk their lives to collect precious Crystal deposits from any pieces of Crystal-rich lunar rocks. Miners have been known to fly cargo transports into the middle of asteroid fields and mine the rocks in space!  Each miner carries emergency radio-beacons, which they activate if in trouble. These Miners do a valuable job for Star-Fleet, and should be rescued as a priority.   Double points are scored if miners as rescued off the asteroids rather than floating in space, rewarding skilled piloting.

 

BATTLE CLASS LASERS (“STRONG LASERS”)

 

Star-Fleet Command strongly recommends pilots intent upon combat action collect Battle Class Lasers at the earliest possible opportunity.  Up to four of these extra-lethal weapons can be carried onboard a standard Fleet ship.  They disintegrate asteroids and aliens alike and are particularly renowned for their pin-point accuracy even over extraordinary distances.  It is well worth your while to pick up any found in space, in case there is a delay in official supply lines.  The onboard computer will automatically close down Battle Class Lasers temporarily when energy levels become low.

 

PLASMA CANNON

 

Plasma Cannon are the ultimate weapon for the massed attack. These awesome guns, while not as accurate as the Strong Lasers are truly spectacular in their force of impact.  The bolts of plasma lightning vaporise anything held in the Scanning Gun Sight.  Pilots should note the huge amount of energy used when firing Plasma Cannons.  Only fire Plasma Cannons in very short bursts.  The onboard computer will automatically close down Plasma Cannons temporarily when energy levels become low.

 

BOMB SCOOP / LAUNCHER

 

All Command Fleet ships have been equipped to carry the Alien-designed Bomb Scoop/Launchers.  These particularly rare items of equipment are of exceptional value and essential for some missions. They will be automatically fitted before missions requiring massive fire-power.  All mining bases have the technology to fit this equipment, but the bombs themselves can only be picked up in-flight by the Scoop/Launcher once it has been fitted.  Each Scoop can hold a maximum of eight bombs and re-launch them, doing incredible damage to ships against which they are launched.

 

ALIEN BOMBS

 

After successful destruction of an alien bomber, its payload of bombs may be collected. These bombs cause huge destruction to their targets. They can only be fired using a fitted Bomb/Scoop Launcher.

 

ENGINE BOOST

 

Gives you two extra engines for maximum drive, and hence increases your top speed.  Very useful for hunting down elusive crystals and miners...

 

 

3.5        MISSION BRIEFING AND FEEDBACK

 

There are 16 missions. You are briefed on your mission before launch.  Please read this carefully - you must complete ALL mission objectives to progress.

 

Select LAUNCH on the title page to begin your mission.

 

Press the ‘Fire Laser’ OR ‘Decelerate’ buttons to skip the launch or landing cut-scene sequence.

 

After you successfully complete each mission a number of energy crystals will appear in space around your craft, you have a short time (around 10 seconds) in which to collect as many as possible before an automatic landing sequence is initiated.

 

If you are unsuccessful in the mission, either running out of time or some event happens to make it impossible for you to succeed (e.g. less miners are left alive than you need to save) an automatic landing sequence is initiated and you are then presented with mission feedback.  Objectives highlighted in GREEN were achieved; those highlighted in RED were not achieved. If you have lives remaining you can then re-attempt that mission by selecting LAUNCH.

 

 

3.6        MISSION TIPS

 

 

 

3.7        THE STORY

 

You are a lone Star Fleet fighter pilot who has been posted to the mining moons of Darxide, a sector of the Galaxy of huge strategic importance as the only source for the energy crystals which power Star Fleet’s ships. The mining operations on each moon need your protection against frequent asteroid storms that sweep through the Darxide system. An unusually large asteroid storm, rich in crystals, is approaching the Darxide system and you are scrambled to begin your routine clearance operation.

 

As you go about your mission, there is growing evidence of Alien involvement in the asteroid storm.  To survive against the enemy you must upgrade your ship’s weapons and engines from the wreckage of other Star Fleet vessels contained within the asteroid storm.

 

The miners you are protecting initially start travelling to the asteroids to harvest the crystals, but soon realise there is a high price to be paid for this folly...

 

As the Alien plan to totally eradicate the Star Fleet mining operation becomes apparent you are plunged into an increasingly desperate battle, which requires you to modify your tactics as well as increase your skill set as the enemy ranged against you becomes ever more formidable.

 

Your missions culminate in a final showdown against the Alien Mothership itself….

 

Back to Top

 

4         CONFIGURING DARXIDE EMP

 

4.1        MISSION MENU

 

 

Select LAUNCH to start your mission, or select OPTIONS to change the game set ups.

 

The OPTIONS section allows the player to customise the game set ups. Details of what settings can be changed are detailed below.  When you are instructed to ‘select’ please navigate to the relevant option using the “Action” button and click down ‘into’ the Phone.

 

The INSTRUCTIONS section shows you 5 screens with brief details about the game controls and playing the game.

 

Choose option                           5-way rocker button UP and DOWN

Change setting                          5-way rocker button LEFT and RIGHT

 

 

4.2        THE OPTIONS

 

 

Navigate the options menu using the following keys

 

Choose option                           5-way rocker button UP and DOWN

Change setting                          5-way rocker button LEFT and RIGHT

Select a menu option                 Action” button – See the keypad layout in section 3.1 GAME CONTROLS above for location of this button

Exit to title page                        select ‘BACK’

 

 

NEW GAME

 

Select this option to clear your current statistics and start a fresh game for you - back at the start of the first level 1 with zero points and a standard ship. 

 

ENGLISH (or FRANCAIS or DEUTSCH or ITALIANO or ESPANOL)

 

Upon first running, Darxide EMP detects your Phone’s language setting and then uses English, French, German, Italian or Spanish language text if appropriate, or defaults to English otherwise.

 

If you wish, you can change use the left and right controls on the direction pad to change the language.

 

VOLUME

 

Changes the sound effects volume level. There are four different levels ranging from “0” for mute, to 3 for maximum volume. Turning sounds off will reduce battery power consumption on your phone.

 

BRIGHTNESS

 

There are 5 different brightness settings. Turning the brightness level down will reduce the battery power consumption on your phone.

 

REDEFINE BUTTONS

 

This allows you to re-map the game controls to different physical buttons on your phone – there is no facility to change the menu keys.

 

This option is included to allow for the different layout of buttons on Series 60 phone devices. The default configuration suits the model of phone you’re using.

 

Selecting this option brings up a submenu listing the buttons you can redefine to your preference.

 

 

The resulting submenu entries, when selected (clicked), let you associate different game actions (up, down, left, right, accelerate, decelerate, fire weapons, swap weapons, pause) with the next key you press during a short period after you select/click them. For example to change the key for ‘up’, selectUP =’ on the menu – the ‘UP = ’ line stops flashing for a short while. During this time you should press the key you want ‘up’ to be re-defined as.

Successful re-mapping of a key is confirmed by a sound effect. Then to save your changes scroll to and select “ACCEPT CHANGES” menu entry, after which you will be returned to the OPTIONS menu.

 

Please note that the paired keys (e.g. 4 / 6) cannot be unpaired in custom keymaps, so if you reprogram one of the paired keys, it changes the other one too.

 

 

 

4.3        PAUSE / EXIT THE GAME

 

 

You can pause the game at any time by pressing the pause button  - the default is the “0” key, or # for 3650/NGage. You are given the choice of continuing with the current game or exiting the game.  If you choose ‘Continue play’ you return to exactly where you left off. Choosing ‘Exit’ saves your current position and exits the game. Reloading the game puts you back at the same point as where you left off.

 

4.4        HIGH SCORE TABLE

 

All pilots reaching substantial scores will be asked to leave their mark in the local High Score Table.

 

Press 5-way rocker button LEFT or RIGHT to choose letter

 

Move 5-way rocker button UP and DOWN to change letter

 

Select / click with 5-way rocker button to confirm / enter name

 

There are several competitions for each level and the game as a whole, Darxide EMP keeps track of your playing statistics.

 

4.5        LANGUAGE SELECTION

 

Upon first running, Darxide EMP detects your Phone’s language setting and then uses English, French, German, Italian or Spanish language text if appropriate, or defaults to English otherwise.

 

If you wish, you can change the language setting using the ‘Options’ menu.

 

Back to Top

 

5         LOOKING AFTER YOURSELF AND YOUR PHONE

 

Frontier’s Darxide EMP game is designed to immerse you in the action and tactics of space combat. Be sure to take an occasional break during extended play, and take care not to play where doing so may endanger your safety!  If you play on public transport, we accept no liability for missed stops or connections…  If using headphones, keep the volume at a sensible level.  If not using headphones please be considerate to those around you.

 

Please take care not to use undue force on your phone and its buttons when playing Darxide EMP. If you are unhappy or unsure about using the default layout of keys use the ‘Options’ page to configure the hardware buttons on your phone your preferred choice of arrangement.  Also please use this option to help if you experience discomfort when playing the game in any control configuration.  If discomfort persists, please stop playing and consult a doctor before resuming play.

 

Exposure to patterns or flashing lights and sound such as contained in videogames may induce epileptic seizures in a small number of people, whether they are known to be susceptible or not.  If you, or anyone in your family, have an epileptic condition consult a doctor prior to playing.  If you experience any of the following symptoms while playing Darxide EMP - dizziness, altered vision, eye or muscle twitches, loss of awareness, disorientation, any involuntary movement, or convulsions – please stop playing IMMEDIATELY and consult a doctor before resuming play.

 

Back to Top

 

6         GAME CREDITS

 

Darxide EMP for Nokia Series 60

Designed by      ................................Peter Irvin and David Braben

Series 60 port by………………………..Inventivity Ltd. and Frontier.

With thanks to:

Jon Travers

Jonny Watts

Sergei Lewis

David Fairey

Jon Lewis

Jonathan Roach

Tjaart Kruger

Produced by Jonny Watts of Frontier Developments Ltd.

 

Original Darxide for Sega 32X Credits:

Programmed by ..................................  Peter Irvin

Designed by      ................................... Peter Irvin and David Braben

Additional programming ........................ Chris Mullender

Music and Sound Effects ...................... Adam Salkeld

Additional Music            ....................... Richard Jacques

3D Shapes        ................................... Aggy Finn

2D Graphics      ................................... Aggy Finn

                        ................................... Chris Mullender

                        ................................... Reece Millidge

                        ................................... Steve Green

Lead Testers     ................................... Nick Ryan

                        ................................... Craig Kerrison

Further assistance ............................... James Dixon

 

Produced by Duncan Kershaw of Sega Europe Ltd

 

Darxide © 1995 Frontier Developments Ltd.

Darxide EMP © 2003 & TM Frontier Developments Ltd.

 

Back to Top