
MANUAL
Version
1.3
10th
May 2004
©
2004 Frontier Developments Ltd.
2 INSTALLING AND RUNNING DARXIDE EMP GAME
2.1 INSTALLING
DARXIDE EMP TO YOUR PHONE
3.2 STANDARD-ISSUE
HEAD UP DISPLAY
3.5 MISSION
BRIEFING AND FEEDBACK
5 LOOKING AFTER YOURSELF AND YOUR PHONE
1. INSTALL: Install the .SIS downloaded file onto
your Phone using either Nokia’s PC Suite software or automatically downloaded
via the web
2. START: On your Nokia Series 60 phone tap the
Darxide EMP icon.
3. PLAY: ‘Click’ down on the 5-way rocker
button to start the game and to launch.
Fly using the 5-way rocker button, fire or launch bombs using the
buttons below. See section PLAYING THE GAME
for alternative default keys for the Nokia 3650 and N-Gage models.
4. PAUSE: Press the button shown below: when the game is paused you can
change the options or exit the game.

For
more details, read on…..
Depending on where you
purchased Darxide EMP there are two ways of installing Darxide EMP onto your
phone. Either using your PC to copy the full game .SIS file onto your phone or
you can download the .SIS file from via the Web.
either downloading the game
to your PC and then copying the full game .SIS file onto your phone, or you can
download the .SIS file direct to your phone via WAP.
When installing Darxide EMP
on your Series 60 phone, please first ensure you have correctly installed the
software package on your ‘host PC’ that allows you to install software and
synchronise information. Ensure that you can successfully synchronize your Phone
device and desktop or laptop PC. Nokia devices use a software package called
“PC Suite” to install software and synchronize information. This is available
for download through the manufacturer's Web site.
When you have successfully
downloaded the full game version of the .SIS installation file of Darxide EMP
to your host PC, you need to install it to your phone device.
The following instructions
detail the steps to install Darxide EMP to your phone.
Once the installation has
been complete, see the next step “RUNNING THE GAME”.
NOTE: This only applies if you have brought Darxide EMP via
our website at http://www.frontier.co.uk.
By pointing your Series 60
phone’s WAP browser at our WAP Customer Area at http://www.frontier.co.uk/wapdxemp/
you can download the full game Darxide EMP .SIS installation file “over the
air”. IMPORTANT NOTE: Choosing to use this method to obtain Darxide
EMP may incur additional charges from your wireless operator over which
Frontier has no control, depending upon the nature of your contract with them.
We recommend that you familiarise yourself with the terms of your contract so
that you are aware of the total cost to you (the price of the game to Frontier
plus any 'per k Byte' or 'per M byte' data charges made by your wireless
operator - the Darxide EMP download is 332k Bytes) before proceeding to buy the
game if you intend to download it direct to your phone "over the
air".
If you wish to try a test to
see if you can access WAP pages see the section below “TESTING FOR WAP”.
Login into this area using
your email address and the password we sent you after you purchased Darxide
EMP. After you have logged in successfully - on the main menu select the link “Download
and Install for S60”, this will then start downloading the .SIS file direct
to your phone – this is approximately 332Kb in size. Once it’s downloaded it
will run automatically and start to install itself.
Follow the instructions
below to complete the install of Darxide EMP onto your phone.
Once the installation has
been complete, see the next step “RUNNING THE GAME”.
TESTING FOR WAP
You can test your WAP connection
by pointing your Series 60 phone's WAP browser at http://www.frontier.co.uk/waptest/
where you will download a very small (365 byte) message that says:
"Congratulations, if you can read this message you can successfully use
our WAP area to download "Darxide EMP™ for Nokia Series 60".
Select
the
Darxide EMP icon from the main “Menu” to start the game. From here you should start
see the logo screen for Frontier displayed.
See step 3 PLAYING DARXIDE EMP below for details on game
controls, standard HUD, mission tips, etc.
During normal operation
Darxide EMP will automatically create the following files on your phone.
(This folder is located at
C:\system\Apps\Darxide\).
Darxide EMP maintains a few
small files to hold information about the current state of your game.
|
gamepos.bin |
This file stores the
current state of your game so you can pick up and play from where you left
off. This file includes
statistics from your playing of the game. |
|
playerconfig.bin |
Holds your configuration
settings |
|
keymaps.bin |
This contains your
preferred game control key configurations |
Darxide EMP can be removed
using the standard ‘Application Manager’ utility.
Your
Nokia Series 60 phone is a very capable games machine. Darxide EMP is played in
portrait mode on your phone.
The
default game controls depend on which model of phone you are using. For most
phones for the Nokia Series 60 Smartphones the default keypad layout is used.
The exceptions are the Nokia 3650 and the N-Gage models,
which have special defaults to accommodate for the different keypad layouts.
The
following details the keypad layouts:
Default keypad layout:
This
the layout for most Series 60 phones. Includes models 3600, 3620, 3660, 6600,
6620, 7650 and 7610.

NOTE: Pressing the
middle of the Direction button inwards into the phone is an alternative Action
button.
Nokia
3650:
For
a Nokia 3650, we have the following special default:

Nokia
NGage:
And
for a Nokia NGage, there is also a special default:

Explaination of keys for all keypad layouts above
|
Direction: |
Fly
your fighter using the 5-way rocker button in any direction (default
is ‘joy-stick’ style pull back (down) to climb – you can change this if you
want using the ‘Options’ Re-define Buttons selection). |
|
Accelerate / Decelerate: |
Increases
and decreases the speed of your ship. |
|
Fire: |
Shoot
the currently selected weapon. Fires either lasers or plasma guns (if you’ve
got them). |
|
Bomb Launch: |
Launches
a bomb (if you’ve got one). |
|
Swap Weapons: |
Press
to swap weapons between lasers and plasma guns (if you’ve got them) – though
you should not normally need to do this as your ship’s onboard computer
automatically selects the most powerful weapon. |
|
Pause: |
Pauses
the game and displays a menu. You can exit the game from this menu and the
game will resume from this same point when run Darxide EMP again.
Alternatively you can change the options or view the instructions. |
|
Action: |
Used
only in the menus to choose a particular menu item |

|
Forward Looking Radar |
Allows
you to detect the presence of asteroids, aliens, miners, crystals and other
pick-ups in front of you before you make visual contact. |
|
Mission Timer Indicator |
The
spaceship icon moves towards the moon icon, showing the time elapsed /
remaining in the mission |
|
Number of Lives left |
Is
shown by the number printed next to the spaceship icon. |
|
Mission Number |
The
number of the current mission is printed next to the moon icon. |
|
Speed indicator |
A
bar graph showing your current speed. |
|
Items Available |
The
number of items available but not yet picked up on the current mission. |
|
Energy Indicator |
A
bar graph showing your energy status. Energy is depleted by firing weapons,
ships engines – picking up red crystals replenishes your energy. |
|
Shields Indicator |
A
bar graph showing your shields’ status.
Shields are depleted by collisions, taking hits from alien weapons –
picking up blue crystals replenishes your shields. |
|
Score display |
Shows
your current score – can wrap around through zero for very large scores. The true total score is always stored
correctly in your game statistics. |
|
Items Collected |
The
number of each type of item collected or fitted to your ship on the current
mission. |
|
Attitude indicators |
Show
your current bearing in different degrees of freedom. |
|
Asteroid Indicator |
Shows
the number and size of asteroids to be destroyed in the current mission. The representation changes as you fragment
asteroids, and any asteroids currently visible to you are highlighted. |
All
Command Fleet ships are fitted with the revolutionary Scanning Gun Sight as
standard. This newly-developed piece of equipment is an integral part of your
head-up display. Our scientists have created a virtual gun sight that is
projected onto the objects in your path.
In
addition, the Scanning Gun Sight functions as a teleportation Scoop allowing
pilots to pick up Miners or Equipment, either from the surface of the asteroids
or floating free in space. Targeting is made by lining the Gun Sight over an
object, and hold the Gun Sight on the target to beam up….. or blast it with
your lasers!
During
flight you should always keep a good look out for objects floating in
space. Many of these can be collected
and have great value.
CRYSTALS
The
most valuable commodity in the Galaxy by far. These Crystals release huge
amounts of positive energy on contact - very useful for injecting power into
energy banks and shield banks. The aliens also realise their worth, and will
stop at nothing to steal them. Aliens often become very excitable after
absorbing Crystals.
STANDARD
CLASS LASERS (“WEAK LASERS”)
All
Command Fleet ships are fitted with Standard Class Lasers as a minimum. These enable any pilot, however
inexperienced, to destroy the asteroids threatening the mining bases.
MINERS
These
foolhardy characters (most say insane) risk their lives to collect precious
Crystal deposits from any pieces of Crystal-rich lunar rocks. Miners have been
known to fly cargo transports into the middle of asteroid fields and mine the
rocks in space! Each miner carries emergency
radio-beacons, which they activate if in trouble. These Miners do a valuable
job for Star-Fleet, and should be rescued as a priority. Double points are scored if miners as
rescued off the asteroids rather than floating in space, rewarding skilled piloting.
BATTLE
CLASS LASERS (“STRONG LASERS”)
Star-Fleet
Command strongly recommends pilots intent upon combat action collect Battle
Class Lasers at the earliest possible opportunity. Up to four of these extra-lethal weapons can be carried onboard a
standard Fleet ship. They disintegrate
asteroids and aliens alike and are particularly renowned for their pin-point
accuracy even over extraordinary distances.
It is well worth your while to pick up any found in space, in case there
is a delay in official supply lines.
The onboard computer will automatically close down Battle Class Lasers
temporarily when energy levels become low.
PLASMA
CANNON
Plasma
Cannon are the ultimate weapon for the massed attack. These awesome guns, while
not as accurate as the Strong Lasers are truly spectacular in their force of
impact. The bolts of plasma lightning
vaporise anything held in the Scanning Gun Sight. Pilots should note the huge amount of energy used when firing
Plasma Cannons. Only fire Plasma
Cannons in very short bursts. The
onboard computer will automatically close down Plasma Cannons temporarily when
energy levels become low.
BOMB
SCOOP / LAUNCHER
All
Command Fleet ships have been equipped to carry the Alien-designed Bomb
Scoop/Launchers. These particularly
rare items of equipment are of exceptional value and essential for some
missions. They will be automatically fitted before missions requiring massive
fire-power. All mining bases have the
technology to fit this equipment, but the bombs themselves can only be picked
up in-flight by the Scoop/Launcher once it has been fitted. Each Scoop can hold a maximum of eight bombs
and re-launch them, doing incredible damage to ships against which they are
launched.
ALIEN
BOMBS
After
successful destruction of an alien bomber, its payload of bombs may be
collected. These bombs cause huge destruction to their targets. They can only
be fired using a fitted Bomb/Scoop Launcher.
Gives you two extra
engines for maximum drive, and hence increases your top speed. Very useful for hunting down elusive
crystals and miners...
There
are 16 missions. You are briefed on your mission before launch. Please read this carefully - you must
complete ALL mission objectives to progress.
Select
LAUNCH on the title page to begin
your mission.
Press
the ‘Fire Laser’ OR ‘Decelerate’ buttons to skip the launch or landing
cut-scene sequence.
After
you successfully complete each mission a number of energy crystals will appear
in space around your craft, you have a short time (around 10 seconds) in which
to collect as many as possible before an automatic landing sequence is
initiated.
If you are unsuccessful in
the mission, either running out of time or some event happens to make it
impossible for you to succeed (e.g. less miners are left alive than you need to
save) an automatic landing sequence is initiated and you are then presented
with mission feedback. Objectives
highlighted in GREEN were achieved; those highlighted in RED were not achieved.
If you have lives remaining you can then re-attempt that mission by selecting LAUNCH.
You are a
lone Star Fleet fighter pilot who has been posted to the mining moons of
Darxide, a sector of the Galaxy of huge strategic importance as the only source
for the energy crystals which power Star Fleet’s ships. The mining operations
on each moon need your protection against frequent asteroid storms that
sweep through the Darxide system. An unusually large asteroid storm, rich in
crystals, is approaching the Darxide system and you are scrambled to begin your
routine clearance operation.
As you go about your mission,
there is growing evidence of Alien involvement in the asteroid storm. To survive against the enemy you must
upgrade your ship’s weapons and engines from the wreckage of other Star Fleet
vessels contained within the asteroid storm.
The miners you are protecting
initially start travelling to the asteroids to harvest the crystals, but soon
realise there is a high price to be paid for this folly...
As the Alien plan to totally
eradicate the Star Fleet mining operation becomes apparent you are plunged into
an increasingly desperate battle, which requires you to modify your tactics as
well as increase your skill set as the enemy ranged against you becomes ever
more formidable.
Your missions culminate in a
final showdown against the Alien Mothership itself….

Select
LAUNCH to start your mission, or
select OPTIONS to change the game set ups.
The
OPTIONS section allows the player to customise the game set ups. Details
of what settings can be changed are detailed below. When you are instructed to ‘select’ please navigate to the
relevant option using the “Action” button and click down ‘into’ the
Phone.
The
INSTRUCTIONS section shows you 5 screens with brief details about the
game controls and playing the game.
Choose
option 5-way
rocker button UP and DOWN
Change
setting 5-way
rocker button LEFT and RIGHT

Navigate
the options menu using the following keys
Choose
option 5-way
rocker button UP and DOWN
Change
setting 5-way
rocker button LEFT and RIGHT
Select
a menu option “Action”
button – See the keypad layout in section 3.1 GAME
CONTROLS above for location of this button
Exit
to title page select
‘BACK’
NEW
GAME
Select this option
to clear your current statistics and start a fresh game for you - back at the
start of the first level 1 with zero points and a standard ship.
ENGLISH (or FRANCAIS or DEUTSCH or ITALIANO or ESPANOL)
Upon
first running, Darxide EMP detects your Phone’s language setting and then uses
English, French, German, Italian or Spanish language text if appropriate, or
defaults to English otherwise.
If
you wish, you can change use the left and right controls on the direction pad
to change the language.
VOLUME
Changes
the sound effects volume level. There are four different levels ranging from
“0” for mute, to 3 for maximum volume. Turning sounds off will reduce battery
power consumption on your phone.
BRIGHTNESS
There
are 5 different brightness settings. Turning the brightness level down will
reduce the battery power consumption on your phone.
REDEFINE
BUTTONS
This
allows you to re-map the game controls to different physical buttons on your
phone – there is no facility to change the menu keys.
This
option is included to allow for the different layout of buttons on Series 60
phone devices. The default configuration suits the model of phone you’re using.
Selecting
this option brings up a submenu listing the buttons you can redefine to your
preference.

The
resulting submenu entries, when selected (clicked), let you associate
different game actions (up, down, left, right, accelerate, decelerate, fire
weapons, swap weapons, pause) with the next key you press during a short period
after you select/click them. For example to change the key for ‘up’, select
‘UP =’ on the menu – the ‘UP = ’ line stops flashing for a short while.
During this time you should press the key you want ‘up’ to be re-defined as.
Successful
re-mapping of a key is confirmed by a sound effect. Then to save your changes
scroll to and select “ACCEPT CHANGES” menu entry, after which you will
be returned to the OPTIONS menu.
Please note
that the paired keys (e.g. 4 / 6) cannot be unpaired in custom keymaps, so if
you reprogram
one of the paired keys, it changes the other one too.

You can pause the game at
any time by pressing the pause button -
the default is the “0” key, or # for 3650/NGage. You are given the choice of
continuing with the current game or exiting the game. If you choose ‘Continue play’ you return to exactly where
you left off. Choosing ‘Exit’ saves your current position and exits the
game. Reloading the game puts you back at the same point as where you left off.
All
pilots reaching substantial scores will be asked to leave their mark in the
local High Score Table.
Press
5-way rocker button LEFT or RIGHT to choose letter
Move
5-way rocker button UP and DOWN to change letter
Select
/ click with 5-way rocker button to confirm / enter name
There
are several competitions for each level and the game as a whole, Darxide EMP
keeps track of your playing statistics.
Upon
first running, Darxide EMP detects your Phone’s language setting and then uses
English, French, German, Italian or Spanish language text if appropriate, or
defaults to English otherwise.
If
you wish, you can change the language setting using the ‘Options’ menu.
Frontier’s
Darxide EMP game is designed to immerse you in the action and tactics of space
combat. Be sure to take an occasional break during extended play, and take care
not to play where doing so may endanger your safety! If you play on public transport, we accept no liability for
missed stops or connections… If using
headphones, keep the volume at a sensible level. If not using headphones please be considerate to those around
you.
Please
take care not to use undue force on your phone and its buttons when playing
Darxide EMP. If you are unhappy or unsure about using the default layout of
keys use the ‘Options’ page to configure the hardware buttons on your phone
your preferred choice of arrangement.
Also please use this option to help if you experience discomfort when
playing the game in any control configuration.
If discomfort persists, please stop playing and consult a doctor before
resuming play.
Exposure to patterns or
flashing lights and sound such as contained in videogames may induce epileptic
seizures in a small number of people, whether they are known to be susceptible
or not. If you, or anyone in your
family, have an epileptic condition consult a doctor prior to playing. If you experience any of the following
symptoms while playing Darxide EMP - dizziness, altered vision, eye or muscle
twitches, loss of awareness, disorientation, any involuntary movement, or
convulsions – please stop playing IMMEDIATELY and consult a doctor before
resuming play.
Darxide
EMP for Nokia Series 60
Designed
by ................................Peter
Irvin and David Braben
Series
60 port by………………………..Inventivity Ltd. and Frontier.
With
thanks to:
Jon Travers
Jonny Watts
Sergei Lewis
David Fairey
Jon Lewis
Jonathan Roach
Tjaart Kruger
Produced
by Jonny Watts of Frontier Developments Ltd.
Original
Darxide for Sega 32X Credits:
Programmed
by .................................. Peter
Irvin
Designed
by ...................................
Peter Irvin and David Braben
Additional
programming ........................ Chris Mullender
Music
and Sound Effects ...................... Adam
Salkeld
Additional
Music ....................... Richard Jacques
3D
Shapes ................................... Aggy Finn
2D
Graphics ................................... Aggy Finn
................................... Chris Mullender
................................... Reece Millidge
................................... Steve Green
Lead
Testers ................................... Nick Ryan
................................... Craig Kerrison
Further
assistance ............................... James
Dixon
Produced
by Duncan Kershaw of Sega Europe Ltd
Darxide
© 1995 Frontier Developments Ltd.
Darxide
EMP © 2003 & TM Frontier Developments Ltd.