
MANUAL
Version
1.2
18th
July 2003
©
2003 Frontier Developments Ltd.
INSTALLING AND RUNNING DARXIDE EMP GAME or DEMO
STANDARD-ISSUE HEAD UP DISPLAY
COMPATIBILITY OF DARXIDE EMP AND YOUR POCKET PC
LOOKING AFTER YOURSELF AND YOUR POCKET PC

For
more details, read on…..
When installing Darxide EMP
on your PDA, please first ensure you have correctly installed your Pocket PC
software and can successfully synchronize your Pocket PC and desktop or laptop
PC (referred to as ‘host PC’ below) using the ActiveSync application supplied
with your Pocket PC. If you wish to
successfully submit any high score / playing statistics to the competition (see
below for information) you will need to ensure that your Pocket PC’s ActiveSync
e-mail account synchronises with the e-mail account you registered with
Frontier when purchasing Darxide EMP.
When you have successfully
downloaded either the demo or full game version of the self-extracting archive
file of Darxide EMP to your host PC, you need to transfer it to your Pocket PC.
This is an automated
process: with your Pocket PC docked in its cradle and switched on, simply
double click on the downloaded file and follow instructions. The installer within the self-extracting
file places the Darxide EMP game executable into a new directory called
‘Darxide EMP’ in your Pocket PC’s Program Files directory, and also places a
shortcut in your Windows Start Menu.
Tap the
Darxide EMP icon to start the game.
Darxide EMP can be removed
using the standard Pocket PC ‘Add / Remove Programs’ utility.
During normal operation
Darxide EMP will automatically create the following files in a new folder in
your Pocket PC’s My Documents directory called Darxide EMP Gamefiles (Darxide
EMP Demo Gamefiles for the demo version):
Darxide EMP maintains a
small file called Darxide_EMP_gamepos* at the end of each level which is the
current state of your game so you can pick up and play from the start of the
level where you left off. This file
includes statistics from your playing of the game. *not supported by / supplied with the demo version.
Darxide EMP also maintains a
small file called Darxide_EMP_playerconfig to save configurable game state
information.
Finally Darxide_EMP_keymaps
stores your preferred game control key configurations.
The executable Darxide EMP
game is actually a self-extracting compressed file of around 1.2MB. This decompresses
itself every time it is run, so when playing there is an uncompressed copy of
the game in your PDA’s memory making the total memory footprint of Darxide EMP
around 4MB when playing. The
uncompressed copy is deleted when you exit the game and created again when you
re-enter it, so when you have exited the game the footprint of Darxide EMP is
just 1.2MB. This system saves initial
download time and storage space on your PDA – there may be a small (1-2 second)
delay after you run Darxide EMP before the game appears (as it decompresses
itself), but otherwise this process is transparent to you and does not affect
your saved game progress.
Your
Pocket PC is a very capable games machine.
Darxide EMP is played in landscape mode on your PDA (i.e. turned
sideways). The default orientation is
with the 5-way button / selector on the left, and this is shown in the diagram
below. This can be reversed using the
‘Reverse Controls’ Options menu selection.

Fly
your fighter using the 5-way rocker button in any direction (default is
‘joy-stick’ style pull back (down) to climb – you can change this if you want
using the ‘Options’ re-define keys selection).
Fire
lasers by tapping the animated softkey on the top right of the
touchscreen, or using the hardware fire button (default is the voice memo
button).
Launch
bombs by tapping the animated softkey on the top left of the
touchscreen, or double click the decelerate button.
To
swap weapons between lasers and plasma guns (if you’ve got them) double click
on the accelerate button – though you should not normally need to do this as
the most powerful weapon is automatically selected by your ship’s onboard
computer.
If
you select ‘Reverse Controls = YES’ in the Options menu, the screen is plotted
‘upside down’ and the button assignment changes to the following layout:

Shown
below in ‘Reverse Controls = NO’ (default) mode.

Allows
you to detect the presence of asteroids, aliens, miners, crystals and other
pick-ups in front of you before you make visual contact.
Tap
to launch bombs.
The
spaceship icon moves towards the moon icon, showing the time elapsed /
remaining in the mission.
Is
shown by the number printed next to the spaceship icon.
The
number of the current mission is printed next to the moon icon.
A
bar graph showing your current speed.
The
number of items available but not yet picked up on the current mission.
A
bar graph showing your energy status. Energy is depleted by firing weapons,
ships engines – picking up red crystals replenishes your energy.
A
bar graph showing your shields’ status.
Shields are depleted by collisions, taking hits from alien weapons –
picking up blue crystals replenishes your shields.
Shows
your current score – can wrap around through zero for very large scores. The true total score is always stored
correctly in your game statistics.
Control
your speed by swiping the ball indicator to the left (slow down) or to the
right (speed up).
The
number of each type of item collected or fitted to your ship on the current
mission.
Show
your current bearing in different degrees of freedom.
Asteroid
Indicator
Shows
the number and size of asteroids to be destroyed in the current mission. The representation changes as you fragment
asteroids, and any asteroids currently visible to you are highlighted.
Tap
to fire lasers
All
Command Fleet ships are fitted with the revolutionary Scanning Gun Sight as
standard. This newly-developed piece
of equipment is an integral part of your head-up display. Our scientists have created a virtual gun
sight that is projected onto the objects in your path.
In
addition, the Scanning Gun Sight functions as a teleportation Scoop allowing
pilots to pick up Miners or Equipment, either from the surface of the asteroids
or floating free in space. Targeting is made by lining the Gun Sight over an
object, and hold the Gun Sight on the target to beam up…..or blast it with your
lasers!
During
flight you should always keep a good look out for objects floating in
space. Many of these can be collected
and have great value.
CRYSTALS
The
most valuable commodity in the Galaxy
by far. These Crystals release huge amounts of positive energy on
contact. Very useful for injecting power into energy banks and shield banks.
The aliens also realise their worth, and will stop at nothing to steal
them. Aliens often become very
excitable after absorbing Crystals.
STANDARD
CLASS LASERS (“WEAK LASERS”)
All
Command Fleet ships are fitted with Standard Class Lasers as a minimum. These enable any pilot, however
inexperienced, to destroy the asteroids threatening the mining bases.
MINERS
These
foolhardy characters (most say insane) risk their lives to collect precious
Crystal deposits from any pieces of Crystal-rich lunar rocks. Miners have been
known to fly cargo transports into the middle of asteroid fields and mine the
rocks in space! Each miner carries
emergency radio-beacons, which they activate if in trouble. These Miners do a
valuable job for Star-Fleet, and should be rescued as a priority. Double points are scored if miners as
rescued off the asteroids rather than floating in space, rewarding skilled
piloting.
BATTLE
CLASS LASERS (“STRONG LASERS”)
Star-Fleet
Command strongly recommends pilots intent upon combat action collect Battle
Class Lasers at the earliest possible opportunity. Up to four of these extra-lethal weapons can be carried onboard a
standard Fleet ship. They disintegrate
asteroids and aliens alike and are particularly renowned for their pin-point
accuracy even over extraordinary distances.
It is well worth your while to pick up any found in space, in case there
is a delay in official supply lines.
The onboard computer will automatically close down Battle Class Lasers temporarily
when energy levels become low.
PLASMA
CANNON
Plasma
Cannon are the ultimate weapon for the massed attack. These awesome guns, while
not as accurate as the Strong Lasers are truly spectacular in their force of
impact. The bolts of plasma lightning
vaporise anything held in the Scanning Gun Sight. Pilots should note the huge amount of energy used when firing
Plasma Cannons. Only fire Plasma
Cannons in very short bursts. The
onboard computer will automatically close down Plasma Cannons temporarily when
energy levels become low.
BOMB
SCOOP / LAUNCHER
All
Command Fleet ships have been equipped to carry the Alien-designed Bomb
Scoop/Launchers. These particularly
rare items of equipment are of exceptional value and essential for some
missions. They will be automatically fitted before missions requiring massive
fire-power. All mining bases have the
technology to fit this equipment, but the bombs themselves can only be picked
up in flight by the Scoop/Launcher once it has been fitted. Each Scoop can hold a maximum of eight bombs
and re-launch them, doing incredible damage to ships against which they are
launched.
ALIEN
BOMBS
After
successful destruction of an alien bomber, its payload of bombs may be
collected. These bombs cause huge destruction to their targets. They can only
be fired using a fitted Bomb/Scoop Launcher.
Gives you two extra
engines for maximum drive, and hence increases your top speed. Very useful for hunting down elusive
crystals and miners...
There
are 12 missions (only 1 in the demo, which is a stand-alone mission that is not
contained within the game). You are
briefed on your mission before launch.
Please read this carefully - you must complete ALL mission objectives to
progress.
Select
LAUNCH on the title page to begin
your mission.
Press
‘Fire Laser’ OR ‘Decelerate’ buttons
to skip the launch or landing cut-scene sequence.
After
you successfully complete each mission a number of energy crystals will appear
in space around your craft, you have a short time (around 10 seconds) in which
to collect as many as possible before an automatic landing sequence is
initiated.
If you are unsuccessful in
the mission, either running out of time or some event happens to make it
impossible for you to succeed (e.g. less miners are left alive than you need to
save) an automatic landing sequence is initiated and you are then presented
with mission feedback. Objectives
highlighted in GREEN were achieved, those highlighted in RED were not achieved. If you have lives remaining you can then
re-attempt that mission by selecting LAUNCH.
Each
mission has a time limit, as you will inexorably approach each Moon. Moon bases have no defence against
collisions with asteroids. You must fully destroy all the asteroids before they
reach each Moon.
Your
Forward Looking Radar is an invaluable aid to locating asteroids, crystals,
aliens and miners before you make visual contact.
Manage
your speed.
Conserve
your energy and weaponry discharge, and keep an eye out on your shield status.
Crystals
are valuable items which either boost your engine and fire-power (red) or
shield strength (blue).
Aliens
aren't there for the views – they will attack you! Remember to use any bombs wisely - they are very powerful, but don't waste them.
Miners
need your help, try scanning them off the asteroids, it's easier than chasing
them around in space. Panicking miners
run out of oxygen quickly and are easy targets for Aliens.
Look
out for extra weapons. Sometimes you'll find them attached to asteroids. Don't leave them floating in space for too
long, they tend to explode! Remember
stronger weapons use more energy. Short, accurate bursts of fire are best.
Some
Alien craft need special tactics to destroy. Find their weak spot!
Select
LAUNCH to start your mission, or
select OPTIONS to change the game set ups.
The
OPTIONS section allows the player to customise the game set ups. Directions below refer to Pocket PC held
sideways in ‘landscape’ mode. When you
are instructed to ‘select’ please navigate to the relevant option using
the 5-way rocker button and click down ‘into’ the Pocket PC.
Choose
option 5-way
rocker button UP and DOWN
Change
setting 5-way
rocker button LEFT and RIGHT
Exit
to title page select
‘CONTINUE’
RESTART
GAME Select
this option to clear your current statistics and start a fresh game for you -
back at the start of the first level 1 with zero points and a standard
ship. As described above, your game statistics
are stored by Darxide EMP in a file called Darxide_EMP_gamepos.bin that is
created in the My Documents / Darxide EMP Gamefiles folder. If you want to maintain a selection of
different games at one time, you can do this by manually copying and re-naming
the Darxide_EMP_gamepos file before using RESTART GAME option.
REVERSE
CONTROLS Reverses controls
and screen plotting for right-handed operation of 5-way rocker button. The
operation of this and other buttons are flipped to maintain the same physical
layout of the controls (i.e. decelerate is always the lowest key). The softkeys for fire lasers and launch bomb
are swapped in position to keep the fire button on the opposite side to the
direction control.
ENGLISH Language
selection – automatically set depending on your Pocket PC’s language selection
to one of English, French, German, Spanish or Italian. Defaults to English.
SOUND
EFFECTS Turn sound
effects on or off. You can also use the
Pocket PC’s volume control to modify the game’s loudness. Turning sounds off will reduce battery power
consumption on your Pocket PC.
DIFFICULTY Game difficulty;
Easy, Medium or Hard. Default is
‘Easy’. Controls how much damage is
done to your shields by different game events.
Entries in Galactic High Score competition tables are weighted by the
setting chosen for this option.
GAME
SPEED*: Default is
‘Standard’, which runs the game as designed at 25 frames per second (fps). ‘Free Run’ lets the game run as fast as your
Pocket PC is able, and prints the Frames Per Second (FPS) number that your
Pocket PC can achieve in the top left corner of the game’s display. The game is designed for 25 fps operation,
and so may become unplayable in Free Run mode (we have seen it run at up to 60
fps). Performance differences between
nominally similar specification Pocket PCs have been found to be due to
differences in the time each model of Pocket PC takes to transfer the game’s
plot buffer to the Pocket PC’s video memory.
The game caches reasonably well, so the effect of increased processor
speed between models is apparent. Free
Run is not a viable gameplay mode, it has been included in case you are curious
(as we are) about what performance can be extracted from each type of Pocket
PC.
*this option not present in
the demo version.
REDEFINE
KEYS Allows you to
re-map game controls to different physical buttons on your Pocket PC – the is
no facility to change the softkeys.
This option is included to allow for the different layout of buttons on
Pocket PC devices. The game was
developed on Compaq iPAQ Pocket PC’s and the default configurations suit this
device’s layout. To redefine the
buttons, select the REDEFINE KEYS option.
The resulting submenu entries, when selected (clicked), let you
associate different game actions (up, down, left, right, accelerate,
decelerate, fire weapons, swap weapons, pause) with the next key you press
during a short period after you select/click them – for example to
change the key for ‘up’, select ‘KEY FOR UP’ on the menu – the ‘KEY FOR
UP’ line stops flashing for a short while.
During this time you should press the key you want ‘up’ to be re-defined
as. Successful re-mapping of a key is
confirmed by a sound effect. Then
accept the changes to return to the main options menu. Key configurations are stored in and read
from a file called Darxide_EMP_keymaps
in the My Documents / Darxide EMP Gamefiles folder.
You can pause the game at
any time by pressing the button shown in the above diagrams (the default
Calendar hotkey [‘top’ button on the left when playing the game on a Compaq
iPAQ in default mode]). Whilst paused
you can access other applications using the shortcut buttons as normal. You are also given the choice of continuing
with the game or exiting the game. If
you choose ‘Continue game’ you return to exactly where you left off in the
game. Choosing ‘Exit game’ exits the
game and puts you back at the start of the mission you were playing (i.e. the
mission you have not yet completed) when you re-start the game.
You are a lone Star Fleet fighter pilot who has been posted to the
mining moons of Darxide, a sector of the Galaxy of huge strategic importance as
the only source for the energy crystals which power Star Fleet’s ships. The mining operations on each moon
need your protection against frequent asteroid storms that sweep through
the Darxide system. An unusually large
asteroid storm, rich in crystals, is approaching the Darxide system and you are
scrambled to begin your routine clearance operation.
As you go about your
mission, there is growing evidence of Alien involvement in the asteroid
storm. To survive against the enemy you
must upgrade your ship’s weapons and engines from the wreckage of other Star
Fleet vessels contained within the asteroid storm.
The miners you are
protecting initially start travelling to the asteroids to harvest the crystals,
but soon realise there is a high price to be paid for this folly...
As the Alien plan to totally
eradicate the Star Fleet mining operation becomes apparent you are plunged into
an increasingly desperate battle, which requires you to modify your tactics as
well as increase your skill set as the enemy ranged against you becomes ever
more formidable.
Your missions culminate in a
final showdown against the Alien Mothership itself….
All
pilots reaching substantial scores will be asked to leave their mark in the
local High Score Table.
Press
5-way rocker button LEFT or RIGHT to choose letter
Move
5-way rocker button UP and DOWN to change letter
Select
/ click with 5-way rocker button to confirm / enter name
There
are several competitions for each level and the game as a whole, Darxide EMP
keeps track of your playing statistics.
Upon
first running, Darxide EMP detects your Pocket PC’s language setting and then
uses English, French, German, Italian or Spanish language text if appropriate,
or defaults to English.
If
you wish you can change the language setting using the ‘Options’ menu.
Overall game sound volume is
controlled by your Pocket PC’s volume control, accessible via the ‘Today’ page
by tapping the loudspeaker icon at the top of the page.
Darxide EMP is delivered to
you as a self-extracting archive which auto-installs when you double-click to
run it.
It installs an executable on
your Pocket PC which will ONLY run on PDAs which:
Darxide EMP is NOT
intended to be executed on desktop or laptop PC’s, only on Pocket PC PDAs.
At the time of writing the
majority of suitable processors used in Pocket PC PDA’s are supplied by Intel
using the ‘StrongARM’ or ‘XScale’ brands, although Texas Instruments’ ‘OMAP’
processors are starting to be used by some PDA manufacturers and should also be
capable of running Darxide EMP. Please
check Frontier’s website (www.frontier.co.uk)
for available details on verified Pocket PC models.
Many other semiconductor
vendors also have the capability to produce CPU’s that will run Darxide EMP and
may be used in Pocket PC PDAs - the key factors for compatibility with Darxide
EMP are the ARM CPU architecture and the Pocket PC OS, not the semiconductor
vendor.
Microsoft currently
maintains a list of PDAs and other mobile devices which run PocketPC 2002 at http://www.microsoft.com/mobile/pocketpc/learnmore/hardware/default.asp
which
contains information about the processor used in each.
If you have any doubt about
the ability of your Pocket PC device to run Darxide EMP, please download the
free Darxide EMP demo from www.frontier.co.uk
, install it and verify that it runs to your satisfaction on your Pocket PC
BEFORE you purchase Darxide EMP.
Frontier’s
Darxide EMP game is designed to immerse you in the action and tactics of space
combat. Be sure to take an occasional
break during extended play, and take care not to play where doing so may
endanger your safety! If you play on
public transport, we accept no liability for missed stops or connections… If using headphones, keep the volume at a
sensible level. If not using headphones
please be considerate to those around you.
Please
take care not to use undue force on your Pocket PC and its buttons when playing
Darxide EMP. We have provided you with
the option of using touch-screen ‘soft-key’ weapon-fire and speed controls to
help you play comfortably with no physical problems from repetitive actions. Please consult the owners’ manual for your
Pocket PC device regarding treatment of the touch-screen. If you are unhappy or unsure about using the
soft-key controls please do not use them and instead use the game’s ‘Options’
page to configure the hardware buttons on your Pocket PC to your preferred
choice of arrangement. Also please use
this option to help if you experience discomfort when playing the game in any
control configuration. If discomfort
persists, please stop playing and consult a doctor before resuming play.
Exposure to patterns or
flashing lights and sound such as contained in videogames may induce epileptic
seizures in a small number of people, whether they are known to be susceptible
or not. If you, or anyone in your
family, have an epileptic condition consult a doctor prior to playing. If you experience any of the following
symptoms while playing Darxide EMP - dizziness, altered vision, eye or muscle
twitches, loss of awareness, disorientation, any involuntary movement, or
convulsions – please stop playing IMMEDIATELY and consult a doctor before
resuming play.
Darxide
EMP for Pocket PC 2002
Designed
by ................................Peter
Irvin and David Braben
Pocket
PC port by………………………Inventivity Ltd.
Additional
programming by…………….Inventivity Ltd. and Frontier
With
thanks to:
Jonny Watts
Sergei Lewis
David Fairey
Alistair Lindsay
Trevor Page
Jon Lewis
Jonathan Roach
Tjaart Kruger
Stefano Bucciarelli
www.expansys.com
Produced
by Jonny Watts of Frontier Developments Ltd.
Original
Darxide for Sega 32X Credits:
Programmed
by .................................. Peter
Irvin
Designed
by ...................................
Peter Irvin and David Braben
Additional
programming ........................ Chris Mullender
Music
and Sound Effects ...................... Adam
Salkeld
Additional
Music ....................... Richard Jacques
3D
Shapes ................................... Aggy Finn
2D
Graphics ................................... Aggy Finn
................................... Chris Mullender
................................... Reece Millidge
................................... Steve Green
Lead
Testers ................................... Nick Ryan
................................... Craig Kerrison
Further
assistance ............................... James
Dixon
Produced
by Duncan Kershaw of Sega Europe Ltd
Darxide
© 1995 Frontier Developments Ltd.
Darxide
EMP © 2003 & TM Frontier Developments Ltd.